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XBOX360 Download Babylon 5: Scifi Movies

xbox live marketplace image logo graphic screenshotDownload Your Fave SciFi Movies Through Your XBOX 360

Xbox 360 is the first and only gaming console to provide HD and standard-definition TV shows and movies straight to your console’s hard drive! Every week, Xbox LIVE releases exciting new TV and film titles like Dreamgirls, Charlotte’s Web, Babel, Friends, all of your favourite
anime shows, and the Chappelle Show!

For more information, please visit:

It just so happens that this week and in weeks to come, your favorite sci-fi movies are premiering including all of the Babylon 5 films, and lots of anime TV shows!

It’s simple! Purchase Microsoft Points on Xbox LIVE or at retail locations and redeem them in the Xbox LIVE Marketplace for your favorite movies and television shows!

This is a customer services public broadcast (AKA press release).

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The Darkness Game : Top Cow Comics : Xbox360 : PS2 : 2K Games

darkness xbox game image2K Games To Publish The Darkness, A Console Game Based On Renowned Comic Book Franchise

The Darkness Videogame to Feature First-person Action in Gritty,Urban New York Environments and Dark Otherworld

2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that it will publish and distribute The Darkness, a premier videogame based on the popular comic book franchise. The Darkness is currently in development for next generation console systems and will be released on 29th June.

Under development by renowned Swedish developer Starbreeze Studios, The Darkness is based on the best-selling comic book series from Top Cow Productions and utilises an internally developed next-generation game engine. The Darkness will feature a distinct blend of dark modern crime drama and supernatural horror with intense first-person non-linear gameplay.

The Darkness videogame is a dynamic first-person shooter that will allow players to call upon the forces of the evil underworld as they fight in gritty, urban environments armed with an arsenal of guns, demonic creatures and supernatural powers.” said Christoph Hartmann, Managing Director of 2K Games. “The dark and dynamic comic book storyline that fans love will translate well into first-person action.”
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Lost Planet Extreme Conditions xbox360

lost planet xbox360 cover image dvd gameOn A Lost Planet, Fight For Survival, Hunt For Revenge… Human Existance Hangs In The Balance

Release Date: January 12th 2007


Your memory lies in pieces, like shattered glass… Green Eye… your father… lying dead on the ground. These memories continue to haunt your steps. But now is not the time for quiet contemplation. The Akrid are attacking! It’s time to put it all on the line, avenge your father and save the tattered remnants of humanity. Find Thermal Energy, destroy the Akrid menace. On a lost planet, your destiny will unfold… Extreme conditions of epic proportions await in this Sci-fi Action Shooter.

Set within the ruthless conditions of an ice-veiled planet, humankind struggles for survival as colonization initiatives clash with menacing alien creatures with a gripping single player campaign and numerous multiplayer modes.

lost planet xbox360 cover image dvd gameIn Lost Planet Extreme Conditions, human snow pirates navigate VS (Vital Suits) through unforgiving arctic environments, fighting against the indigenous Akrid creatures for the precious thermal energy they need to survive. For one such pilot named Wayne, death almost seemed imminent until he was fortunately rescued. However, he can only remember a few fragments of his past including the slaying of his father by these enigmatic menaces. Yet under the shroud of ice, a devious plan has been set into motion by the Neo Venus Construction Corporation (NEVEC) that plans to sterilize the world of all Akrid and snow pirates alike. What really happened to Wayne and how will his destiny become intertwined with NEVEC’s plans?

Taking full advantage of Xbox 360’s power, Lost Planet contains an unrivalled level of detail as advanced light sourcing is used to ensure a realistic presentation that enhances every explosion, smoke and particle effect. Enormous world maps unfold as players battle the hostile creatures during blistering weather conditions throughout vast snow fields and deserted cities either on foot or with armed vehicles.

Feature Include:
· Extreme conditions - Battle enemies and the environment. Conserve heat from enemy bodies and keep killing, before your temperature drops.

· Survival tools - Defeat giant Akrid using numerous weapons and “Vital Suits” that can upgrade into fast-moving vehicles and heavy tanks.

· Band together - Beyond the 12 epic single-player missions, take the battle for survival online with unique 16-player multi-player modes.

Official Lost Planet : Extreme Condition Site.

Click [more] for screenshots and media links.
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Destroy All Humans 2 : Anthony Head Is Lead Voice

destroy all humans two 2 screenshot logo coverGET A. HEAD AND DESTROY ALL HUMANS! ®

THQ (UK) announces Anthony Head as lead voice over for Destroy All Humans! 2

Woking, Surrey – 6th September 2006 – THQ (UK) Ltd, a subsidiary of THQ Inc., today announces Anthony Head as lead voice over in the upcoming Destroy All Humans! ® 2 expected to be released in Fall 2006 for Xbox® video and game entertainment system from Microsoft and PlayStation®2 computer entertainment system.

Anthony Head voices Ponsonby, a well coiffed human and head of MI5, who is introduced to help the lead aliens, Crypto and POX, fight against the KGB. However, as the game progresses, Ponsonby is not necessarily who he appears to be. With the unexpected twists and turns, it appears that no human can be trusted. To succeed, players should remember to live by the motto, “Make War Not Love.”
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Prey: Xbox 360 PC Interview

prey ps2 xbox logo eidos rebellion game cover
Prey Interview

Interview courtesy of / and

1) Hi Tim, it was great meeting with you during the European leg of 3D Realms/Human Head Studios press trip; from what the press has seen of Prey so far, what is the overall impression members of the press have walked away with?

Overall the press response we’ve received has been tremendous. Usually press play things pretty close to the vest when showing a game, but every time we demo Prey fro the press, we get lots of responses during and afterwards. During our recent multiplayer demonstrations, there were many instances where we had to pretty much kill the servers to get them to stop playing for the next group, and even then we’d have to intervene in a few cases to get the journalists moving on. That’s pretty high praise and humbling to us.

2) Can you tell us how the whole concept of Prey came about? And is Prey the longest game ever to be in development?

First off, I’ve seen several articles claiming that we’ve been working on the game for ten years, and that’s not really true. 3D Realms had been working on Prey during the late 1990s but shelved it in 1998. When Human Head began production late in 2001 we were working pretty much from a clean slate, so you can’t really say that the game we’re about to release is the same game as was begun a decade ago. Though they share the same name and some of the original features you can’t really say they are the same game or that it was one continuous production.

That said, I think 3D Realms other game, Duke Nukem Forever, is probably the longest game in continuous development in the history of video games, and Prey is probably not far behind.

3) We played the multiplayer aspect of Prey for as much as we could during the European press presentation and we’re blown away with the amount of fun that can be had with Prey’s multiplayer - how did 3D Realms/Human Head Studios define such a unique aspect of LAN/online play?

Our multiplayer was a gamble of sorts. Despite the amount of time we’ve worked on the game, our resources aren’t limitless, so we made the calculated decision to concentrate on DeathMatch as the primary mode of play from multiplayer, but to really do it right by bringing each of the single player features into multiplayer and focus on designing fun environments in which to play them.

I was honestly quite sceptical that even a killer DeathMatch experience would be enough to make our multiplayer catch the eyes of jaded gamers. I was concerned that with all the innovative elements we were concentrating on for single player that the multiplayer would just seem like a tacked on experience. I’m happy to say I was quite wrong in that. By concentrating on playing to the strengths of our single player features in multiplayer we ended up with an experience that really seems to reinvigorate the DeathMatch game. Several of the testers and press who have played told me that it ‘makes DeathMatch fun again’ and one journalist even told me that it reawakened something he hadn’t felt since he played the original Doom multiplayer. That’s high praise to me.
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