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<channel>
	<title>SciFi UK Review</title>
	<link>http://scifi.uk.com</link>
	<description>Science Fiction Blog Reviews Interviews Books/Novels Movies/Films Artwork Promotion</description>
	<pubDate>Tue, 29 Apr 2008 10:29:10 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.3</generator>
	<language>en</language>
			<item>
		<title>Empire Strikes Back: Star Wars: Mobile Phone Game</title>
		<link>http://scifi.uk.com/2008/01/20/empire-strikes-back-star-wars-mobile-phone-game/</link>
		<comments>http://scifi.uk.com/2008/01/20/empire-strikes-back-star-wars-mobile-phone-game/#comments</comments>
		<pubDate>Sun, 20 Jan 2008 14:20:25 +0000</pubDate>
		<dc:creator>Richard Hawkins</dc:creator>
		
	<category>1970s</category>
	<category>1980s</category>
	<category>2000s</category>
	<category>Quickfire Scifi</category>
	<category>Games</category>
	<category>Mobile Phone</category>
		<guid isPermaLink="false">http://scifi.uk.com/2008/01/20/empire-strikes-back-star-wars-mobile-phone-game/</guid>
		<description><![CDATA[Star Wars: The Empire Strikes Back: Reenactment On Your Mobile Phone 
SW: TESBOM is an action/arcade game based around a series of fun and challenging mini-games where the player participates in the key events from the Episode V movie. 
Take control of either Luke Skywalker or various Star Wars vehicles such as Snow Speeders or [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://scifi.uk.com/images/empirestrikesbackgame.jpg" alt="empire strikes back image screenshot star wars ii 2 for mobile screen image" border="1" hspace="10" vspace="10" align="left" /><strong>Star Wars: The Empire Strikes Back: Reenactment On Your Mobile Phone </strong></p>
<p><strong>SW: TESBOM</strong> is an action/arcade game based around a series of fun and challenging mini-games where the player participates in the key events from the Episode V movie. </p>
<p>Take control of either Luke Skywalker or various Star Wars vehicles such as Snow Speeders or even the Millennium Falcon itself.</p>
<p>Travel through the various worlds of the Star Wars universe; fly through asteroid fields, train with Yoda, or even fight the mighty Imperial Forces on foot.</p>
<p><strong>Key Features:</strong></p>
<p>·	Re-enact key scenes from the Empire Strikes Back!<br />
·	Jedi Combat/Training  Mode featuring Yoda and Luke Skywalker<br />
·	Millennium Falcon game mode – Escape from the Star Destroyer through the asteroid field<br />
·	Train your force abilities with mini-games featuring the famous scenes with Yoda and Luke in the swamps of Degobah<br />
·	Easy control mechanism using contextual action points </p>
<p><strong>Actual Screenshots And Purchase Info:</strong><br />
<a id="more-485"></a><br />
<center><strong>The Empire Strikes Back: Star Wars: Mobile Phone Game</strong><br />
<img src="http://scifi.uk.com/images/empirestrikesback1.jpg" alt="empire strikes back mobile phone screenshot cover" /><br />
<img src="http://scifi.uk.com/images/empirestrikesback2.jpg" alt="empire strikes back java mobile phone image II mobile phone and java screenshot" /><br />
<img src="http://scifi.uk.com/images/empirestrikesback3.jpg" alt="empire strikes back mobile phone screenshot" /><br />
</center></p>
<p>To get <strong>Star Wars: The Empire Strikes Back</strong> on your mobile simply text <strong>Empire</strong> to <strong>88188</strong>. The game costs £4.50 which is a one off charge.</p>
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		<item>
		<title>Interactive Cross Website Game: GunShotsByComputer</title>
		<link>http://scifi.uk.com/2007/12/12/interactive-cross-website-game-gunshotsbycomputer/</link>
		<comments>http://scifi.uk.com/2007/12/12/interactive-cross-website-game-gunshotsbycomputer/#comments</comments>
		<pubDate>Wed, 12 Dec 2007 15:47:19 +0000</pubDate>
		<dc:creator>Richard Hawkins</dc:creator>
		
	<category>2000s</category>
	<category>Quickfire Scifi</category>
	<category>Games</category>
		<guid isPermaLink="false">http://scifi.uk.com/2007/12/12/interactive-cross-website-game-gunshotsbycomputer/</guid>
		<description><![CDATA[The Future Of Cinema And Computer Gaming?
What Would You Do If You Accidently Found Someone Crying Out For Help On A Hidden Website?
Chris Purnell, is writer/director of new Alternate Reality Game entitled Gun Shots By Computer - Part 1. The films where produced in Scotland and feature two rising stars of the Scottish acting world, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The Future Of Cinema And Computer Gaming?</strong></p>
<p><strong>What Would You Do If You Accidently Found Someone Crying Out For Help On A Hidden Website?</strong></p>
<p>Chris Purnell, is writer/director of new Alternate Reality Game entitled <strong>Gun Shots By Computer - Part 1</strong>. The films where produced in Scotland and feature two rising stars of the Scottish acting world, Shian Denovan (<a href="http://scifi.uk.com/?s=fraser+night+is+day&#038;submit=Go%21" target="_blank"><strong>Night Is Day</strong></a>) and Claire Dicarlo.</p>
<p>He says this about <strong>GSBC1</strong>:</p>
<p>Cinema goers are a dying breed and due to spiraling cost, cinemas will soon be a thing of the past. I believe there has to be a future to film, and I think the Internet will play a major role in that. Already people download movies from the Internet instead of going to the cinema; people would rather see a film for free. I understand that, as I am one of those people. So to reach out to those people you have to make the whole experience of watching a film more interesting for them. You have to give them a reason not to just download it. I believe we have created the format to do that.</p>
<p>Our web based films are set in an Orwellian world in the year 2032 which parallels our own<br />
present. The story begins behind the website, <a href="http://www.gunshotsbycomputer.com" target="_blank"><strong>HMV</strong></a>, where one girl gives a direct address to the camera done through the style of video blogs.<br />
<a id="more-477"></a><br />
The story is that Sarah&#8217;s  friends and family see her as a crazy paranoid person. But is she? After Sarah stops taking her pills she becomes convinced that she is living in an Orwellian nightmare. She believes her pills to be a form of government control. But is this all in Sarah&#8217;s head? Is she really just paranoid and the pills are there only to keep her chemical imbalance from becoming worse? Sarah begins to keep a video diary to warn people in other countries of the impending doom that will befall them.</p>
<p>The story branches from Sarah&#8217;s website to other websites which are revealed to drive the plot forward. These sites are: www.xxxxxxxxxxx.com, www.xxxxxxxxxxxx.com and www.xxxxxxxxxxxxxxxxxx.org  This allows viewers to actively participate in the story. (I&#8217;ve took the urls out, as it would be too easy to jump the gun, and ruin the creative flow. - Rich)</p>
<p>From the moment you enter Sarah&#8217;s site you are confronted by a government warning that will hopefully spark viewers intrigue. The page you then see used to divert attention away from what she is doing. When clicked on, the next page to open will establish that we are in a hidden website and what you are about to see is very secret. When the user enters to the next page the first film will begin to let the viewer know where they are and what they are about to see. </p>
<p>The site was launched 72 hours ago and has already received 4500 hits. We believe this to show that the format works and it is causing a stir.</p>
<p>This format will let people interact with the film and instead of just being a viewer; they will feel like an active participant. Making them jump through all these hoops makes a game of the film, and when they see the final film it will somehow feel more rewarding.
</p>
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		<title>Bionics Test Game: How Bionic A Man Or Woman Are You?</title>
		<link>http://scifi.uk.com/2007/09/03/bionics-test-game-how-bionic-a-man-or-woman-are-you/</link>
		<comments>http://scifi.uk.com/2007/09/03/bionics-test-game-how-bionic-a-man-or-woman-are-you/#comments</comments>
		<pubDate>Mon, 03 Sep 2007 22:39:11 +0000</pubDate>
		<dc:creator>Richard Hawkins</dc:creator>
		
	<category>Television</category>
	<category>2000s</category>
	<category>Games</category>
		<guid isPermaLink="false">http://scifi.uk.com/2007/09/03/bionics-test-game-how-bionic-a-man-or-woman-are-you/</guid>
		<description><![CDATA[After Waking Up From A Bionic Install, You Need To Be Checked Over
A nice funky bit of flash game which makes you imagine you know what it&#8217;s like to test your bionics. Obviously (?) created in conjunction with the new movie The Bionic Woman, starring Michelle Ryan, it makes me remember of when Lee Majors, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://scifi.uk.com/images/bionic_woman_game.jpg" alt="bionic woman michelle ryan not nude bionic man image tv series screenshot dvd cover" border="1" hspace="10" vspace="10" align="left" /><strong>After Waking Up From A Bionic Install, You Need To Be Checked Over</strong></p>
<p>A nice funky bit of flash game which makes you imagine you know what it&#8217;s like to test your bionics. Obviously (?) created in conjunction with the new movie <strong>The Bionic Woman</strong>, starring Michelle Ryan, it makes me remember of when Lee Majors, as <strong>The Six Million Dollar Man</strong> was the coolest character on TV: his really cool hair, slow-mo fast running, really groovy orange jump suit, the amazing intro tune and even the comic which was around for a while. <strong>The Bionic Woman</strong> of the 70s was rubbish even at the time. Just a piggy-back series.</p>
<p><strong>The Bionic Man</strong> comic included stickers you could peel off and stick to your arms, absolutely fantastic, until you realise they&#8217;re pretty permenant, and you realise you don&#8217;t have super strength when you&#8217;re blubbering like a baby as the hairs on your arms are being pulled out by the roots. Ah, the good old days, eh?</p>
<p>Well, nowerdays, <strong>The Six Million Dollar Man</strong> is dated, in terms of the technology and even filming effects. His clothes are even worse, they&#8217;re laughable. The stories are fluent and would be ok to develop for modern times. Sadly, when I watched it a year or so ago, it just wasn&#8217;t what I remembered.</p>
<p>Let&#8217;s hope the <strong>The Bionic Woman</strong> series bring the 70s coolness into the 21st century a bit quicker than stuttering slo-mo effects.</p>
<p>Erm.. oh yeah, the game: found on <a href="http://scifichick.com/?p=353" target="_blank">scifichick.com</a>. Go and play, it&#8217;s a fun hand and eye coordination thinking game.</p>
<p><center><a href="http://www.bat-test.com" target="_blank"><img src="http://scifi.uk.com/images/bionic_game_screen.jpg" alt="bionic woman not nude michelle ryan man game flash tv series image screenshot dvd cover" border="1" /><strong><br/>GO BIONIC!</a></strong></center>
</p>
<div id="ifyoulikedthat"><h3>:.: :.::. ..:: .:</h3><p><a href="http://scifi.uk.com/2006/03/09/quatermass-exhibition-at-blocspace/">Quatermass Exhibition At BLOCspace</a> by Richard Hawkins on March 9th, 2006</p><p><a href="http://scifi.uk.com/2006/08/05/punk-fantasy-bloodspell/">Punk Fantasy: BloodSpell</a> by Richard Hawkins on August 5th, 2006</p><p><a href="http://scifi.uk.com/2006/08/16/philip-k-dick-rare-interview-a-scanner-darkly-1977/">Philip K Dick Rare Interview : A Scanner Darkly 1977</a> by Richard Hawkins on August 16th, 2006</p><p><a href="http://scifi.uk.com/2007/01/16/scifi-award-torchwood-series-one/">SciFi Award : Torchwood Series One</a> by Richard Hawkins on January 16th, 2007</p><p><a href="http://scifi.uk.com/2007/07/30/stargate-sg1-season-10-volume-1-stargate-infinity-dvd-stargate-atlantis/">Stargate SG1: Season 10: Volume 1:: Stargate Infinity DVD:: Stargate Atlantis</a> by Richard Hawkins on July 30th, 2007</p></div>]]></content:encoded>
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		<title>XBOX360 Download Babylon 5: Scifi Movies</title>
		<link>http://scifi.uk.com/2007/07/03/xbox360-download-babylon-5-scifi-movies/</link>
		<comments>http://scifi.uk.com/2007/07/03/xbox360-download-babylon-5-scifi-movies/#comments</comments>
		<pubDate>Mon, 02 Jul 2007 23:46:38 +0000</pubDate>
		<dc:creator>Richard Hawkins</dc:creator>
		
	<category>Movies</category>
	<category>Xbox360 Console</category>
		<guid isPermaLink="false">http://scifi.uk.com/2007/07/03/xbox360-download-babylon-5-scifi-movies/</guid>
		<description><![CDATA[Download Your Fave SciFi Movies Through Your XBOX 360
Xbox 360 is the first and only gaming console to provide HD and standard-definition TV shows and movies straight to your console&#8217;s hard drive!  Every week, Xbox LIVE releases exciting new TV and film titles like Dreamgirls, Charlotte&#8217;s Web, Babel, Friends, all of your favourite
anime shows, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://scifi.uk.com/images/xbox_live_marketplace.jpg" alt="xbox live marketplace image logo graphic screenshot" border="1" hspace="10" vspace="10" align="left" /><strong>Download Your Fave SciFi Movies Through Your XBOX 360</strong></p>
<p>Xbox 360 is the first and only gaming console to provide HD and standard-definition TV shows and movies straight to your console&#8217;s hard drive!  Every week, Xbox LIVE releases exciting new TV and film titles like <strong>Dreamgirls</strong>, <strong>Charlotte&#8217;s Web</strong>, <strong>Babel</strong>, <strong>Friends</strong>, all of your favourite<br />
anime shows, and the <strong>Chappelle Show</strong>!</p>
<p>For more information, please visit:<br />
<a href="http://www.xbox.com/en-US/live/marketplace/moviestv" target="_blank">http://www.xbox.com/en-US/live/marketplace/moviestv</a></p>
<p>It just so happens that this week and in weeks to come, your favorite sci-fi movies are premiering including all of the <strong>Babylon 5</strong> films, and lots of anime TV shows!</p>
<p>It&#8217;s simple!  Purchase Microsoft Points on Xbox LIVE or at retail locations and redeem them in the Xbox LIVE Marketplace for your favorite movies and television shows!</p>
<p>This is a customer services public broadcast (AKA press release).
</p>
<div id="ifyoulikedthat"><h3>:.: :.::. ..:: .:</h3><p><a href="http://scifi.uk.com/2005/07/02/film-promotion-companies/">Film Promotions Companies</a> by Richard Hawkins on July 2nd, 2005</p><p><a href="http://scifi.uk.com/2005/09/08/the-truman-show/">The Truman Show</a> by Richard Hawkins on September 8th, 2005</p><p><a href="http://scifi.uk.com/2007/05/07/28-weeks-later-game/">28 Weeks Later Game</a> by Richard Hawkins on May 7th, 2007</p><p><a href="http://scifi.uk.com/2006/08/22/night-is-day-episode-one-teaser/">Night Is Day : Episode One Teaser</a> by Richard Hawkins on August 22nd, 2006</p><p><a href="http://scifi.uk.com/2006/12/27/night-is-day-episode-one-review/">Night Is Day Episode One Review</a> by Richard Hawkins on December 27th, 2006</p></div>]]></content:encoded>
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		<title>The Darkness Game : Top Cow Comics : Xbox360 : PS2 : 2K Games</title>
		<link>http://scifi.uk.com/2007/06/15/the-darkness-game-top-cow-comics-xbox360-ps2-2k-games/</link>
		<comments>http://scifi.uk.com/2007/06/15/the-darkness-game-top-cow-comics-xbox360-ps2-2k-games/#comments</comments>
		<pubDate>Fri, 15 Jun 2007 19:38:12 +0000</pubDate>
		<dc:creator>Richard Hawkins</dc:creator>
		
	<category>2000s</category>
	<category>Quickfire Scifi</category>
	<category>PS2 Console</category>
	<category>Games</category>
	<category>Xbox360 Console</category>
		<guid isPermaLink="false">http://scifi.uk.com/2007/06/15/the-darkness-game-top-cow-comics-xbox360-ps2-2k-games/</guid>
		<description><![CDATA[2K Games To Publish The Darkness, A Console Game Based On Renowned Comic Book Franchise 
The Darkness Videogame to Feature First-person Action in Gritty,Urban New York Environments and Dark Otherworld
2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that it will publish and distribute The Darkness, a premier videogame based [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://scifi.uk.com/images/darkness_covershot.jpg" alt="darkness xbox game image" border="1" hspace="10" vspace="10" align="left" /><strong><a href="http://www.take2games.com" target="_blank">2K Games</a> To Publish The Darkness, A Console Game Based On Renowned Comic Book Franchise </p>
<p>The Darkness Videogame to Feature First-person Action in Gritty,Urban New York Environments and Dark Otherworld</strong></p>
<p><a href="http://www.take2games.com" target="_blank">2K Games</a>, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that it will publish and distribute <strong>The Darkness</strong>, a premier videogame based on the <a href="http://www.topcow.com " target="_blank">popular comic book franchise</a>. <strong>The Darkness</strong> is  currently in development for next generation console systems and will be released on 29th June.</p>
<p>Under development by renowned Swedish developer Starbreeze Studios, <strong>The Darkness</strong> is based on the best-selling comic book series from Top Cow Productions and utilises an internally developed next-generation game engine. <strong>The Darkness</strong> will feature a distinct blend of dark modern crime drama and supernatural horror with intense first-person non-linear gameplay. </p>
<p>&#8220;<strong>The Darkness</strong> videogame is a dynamic first-person shooter that will allow players to call upon the forces of the evil underworld as they fight in gritty, urban environments armed with an arsenal of guns, demonic creatures and supernatural powers.” said Christoph Hartmann, Managing Director of 2K Games. “The dark and dynamic comic book storyline that fans love will translate well into first-person action.”<br />
<a id="more-413"></a><br />
In the game, players assume the role of mafia hitman Jackie Estacado. On the night of his 21st birthday, Jackie is possessed by ‘The Darkness’, an ancient demonic entity that gives Jackie spectacular powers. The story revolves around Jackie and his fight over the future of the Francetti mafia family and Jackie&#8217;s search for light and love in a dark and violent world. As Jackie&#8217;s story unfolds, the player must learn not only to battle with weapons, but also to utilise Jackie&#8217;s extraordinary Darkness powers. </p>
<p><img src="http://scifi.uk.com/images/darkness_product_shot_xbox_.jpg" alt="darkness product shot case xbox360 plasystation 3 game cover dvd" border="1" hspace="10" vspace="10" align="left" />On his 21st birthday, the awesome and terrible powers of the Darkness awaken within Jackie Estacado, a mafia hitman for the Franchetti crime family. Jackie must learn to fully command the Darkness so he can take back control of the Franchetti family.</p>
<p>The best-selling comic book series <strong>The Darkness</strong> launched in 1996 and is currently published in 19 different languages around the world. A feature film based on the franchise, produced by Platinum Studios and Dimension Films, is in pre-production for a projected release in 2007.<br />
“The Darkness is a great franchise and we’re proud to be developing the game with 2K Games, Starbreeze and Union Entertainment,” said Matt Hawkins, <a href="http://www.topcow.com  target="_blank"Top Cow</a>’s President and COO.</p>
<p><strong>About Top Cow Productions, Inc.</strong></p>
<p><a href="http://www.topcow.com " target="_blank">Top Cow</a> was founded in December of 1992 and currently publishes its line of comic books in 21 languages in over 55 different countries. The company has launched 20 franchises (18 original and 2 licensed) in the industry&#8217;s Top 10, seven at #1, a feat accomplished by no other publisher in the last two decades. Its flagship franchise Witchblade was TNT&#8217;s #1 original film of 2000. Virtually all of <a href="http://www.topcow.com" target="_blank">Top Cow</a>&#8217;s other properties are in development as feature films, live action television, animation or video games.  </p>
<p><strong>About Take-Two Interactive Software, Inc. </strong></p>
<p>Headquartered in New York City, Take-Two Interactive Software, Inc. is an integrated global developer, marketer, distributor and publisher of interactive entertainment software games and accessories for the PC, PlayStation® game console, PlayStation®2 computer entertainment system, PSP™ (PlayStation®Portable) system, the Xbox® video game and entertainment system from Microsoft, the Xbox 360™ video game and entertainment system from Microsoft, Nintendo GameCube™, Nintendo DS™ and Game Boy® Advance. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games, 2K Sports and Global Star Software; and distributes products in North America through its Jack of All Games subsidiary.</p>
<p><a href="http://www.take2games.com" target="_blank">Take-Two</a> also manufactures and markets video game accessories in Europe, North America and the Asia Pacific region through its Joytech subsidiary. The Company maintains sales and marketing offices in Cincinnati, New York, Toronto, London, Paris, Munich, Madrid, Vienna, Milan, Sydney, Breda (Netherlands) and Auckland. Take-Two&#8217;s common stock is publicly traded on NASDAQ under the symbol TTWO.</p>
<p>Safe Harbor Statement under the Private Securities Reform Act of 1995: This press release contains forward-looking statements made in reliance upon the safe harbor provisions of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws.</p>
<p>Such forward-looking statements are based on the beliefs of our management as well as assumptions made by and information currently available to them. The Company has no obligation to update such forward-looking statements. Actual results may vary significantly from these forward-looking statements based on a variety of factors. These important factors are described in the Company&#8217;s Form 10-K for the fiscal year ended October 31, 2005 in the section entitled &#8220;Risk Factors&#8221;.</p>
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		<title>28 Weeks Later Game</title>
		<link>http://scifi.uk.com/2007/05/07/28-weeks-later-game/</link>
		<comments>http://scifi.uk.com/2007/05/07/28-weeks-later-game/#comments</comments>
		<pubDate>Mon, 07 May 2007 20:11:25 +0000</pubDate>
		<dc:creator>Richard Hawkins</dc:creator>
		
	<category>Movies</category>
	<category>2000s</category>
	<category>Games</category>
		<guid isPermaLink="false">http://scifi.uk.com/2007/05/07/28-weeks-later-game/</guid>
		<description><![CDATA[28 Weeks Later: Infected
Play the game of the movie, 28 Weeks Later, the sequel to 28 Days Later. Due out May 11th 2007.
Successfully infect London and you&#8217;ll get to see some excluse footage of 28 Weeks Later!
Full instructions are included and the graphics are suprisingly good.
Your own discretion is advisable; the hidden footage probably isn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://scifi.uk.com/images/28_weeks_later_cover.jpg" alt="28 weeks later cover artwork image ROBERT CARLYLE ROSE BYRNE JEREMY RENNER HAROLD PERRINEAU CATHERINE MCCORMACK MACKINTOSH MUGGLETON IMOGEN POOTS IDRIS ELBA JUAN CARLOS FRESNADILLO" border="1" hspace="10" vspace="10" align="left" /><strong>28 Weeks Later: Infected</strong></p>
<p>Play the game of the movie, <strong>28 Weeks Later</strong>, the sequel to <strong>28 Days Later</strong>. Due out May 11th 2007.</p>
<p>Successfully infect London and you&#8217;ll get to see some excluse footage of <strong>28 Weeks Later</strong>!</p>
<p>Full instructions are included and the graphics are suprisingly good.</p>
<p>Your own discretion is advisable; the hidden footage probably isn&#8217;t suitable for anyone of a nervous disposition.</p>
<p><a href="http://scifi.uk.com/?s=28+weeks+later&#038;submit=Go%21"><strong>See all articles about 28 Weeks Later, including interviews with the cast and crew, images and trailers and production notes.</strong></a></p>
<p><center><a href="http://games.scifi.uk.com/28weekslater/" target="_blank"><img src="http://scifi.uk.com/images/28weekslater_game.jpg" alt="28 weeks later game screenshot dvd movie film cover" /><br/><strong>CLICK TO INFECT!</strong></a></center></p>
<div id="ifyoulikedthat"><h3>:.: :.::. ..:: .:</h3><p><a href="http://scifi.uk.com/2005/11/03/christopher-priest-the-prestige-movie-page/">Christopher Priest: The Prestige Movie Page</a> by Richard Hawkins on November 3rd, 2005</p><p><a href="http://scifi.uk.com/2006/08/22/night-is-day-episode-one-teaser/">Night Is Day : Episode One Teaser</a> by Richard Hawkins on August 22nd, 2006</p><p><a href="http://scifi.uk.com/2005/10/15/experiment-the-movie/">Experiment: The Movie</a> by Richard Hawkins on October 15th, 2005</p><p><a href="http://scifi.uk.com/2005/09/12/a-scanner-darkly-movie-posters/">A Scanner Darkly Movie Posters</a> by Richard Hawkins on September 12th, 2005</p><p><a href="http://scifi.uk.com/2007/07/30/inland-empire-laura-dern-justin-theroux-david-lynch-dvd-synopsis/">Inland Empire: Laura Dern: Justin Theroux: David Lynch: DVD: Synopsis</a> by Richard Hawkins on July 30th, 2007</p></div>]]></content:encoded>
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		<title>St. Valentine&#8217;s Day: Lost Board Game</title>
		<link>http://scifi.uk.com/2007/01/17/st-valentines-day-lost-board-game/</link>
		<comments>http://scifi.uk.com/2007/01/17/st-valentines-day-lost-board-game/#comments</comments>
		<pubDate>Wed, 17 Jan 2007 18:24:23 +0000</pubDate>
		<dc:creator>Richard Hawkins</dc:creator>
		
	<category>2000s</category>
	<category>Quickfire Scifi</category>
	<category>Games</category>
		<guid isPermaLink="false">http://scifi.uk.com/2007/01/17/st-valentines-day-lost-board-game/</guid>
		<description><![CDATA[Ideal Present For Your Loved One On Valentine&#8217;s Day
Do you struggle to know what to get your other half for St. Valentine&#8217;s Day? Well, worry no more.
Forget chocolates, flowers and bath bombs.
What you need is something unique, something which shows how much you care for them, how much you treasure them:
What&#8217;s more romantic than a [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Ideal Present For Your Loved One On Valentine&#8217;s Day</strong></p>
<p>Do you struggle to know what to get your other half for St. Valentine&#8217;s Day? Well, worry no more.</p>
<p>Forget chocolates, flowers and bath bombs.</p>
<p>What you need is something unique, something which shows how much you care for them, how much you treasure them:</p>
<p>What&#8217;s more romantic than a <a href="http://www.whatwomenwant.co.uk/product.asp?numPageStartPosition=1&#038;strPageHistory=cat&#038;strKeywords=&#038;strSearchCriteria=&#038;PT_ID=11&#038;P_ID=81" target="_blank">Lost Board Game</a>. Based on the successful hit TV show <a href="http://scifi.uk.com/?s=lost+generator">Lost</a>. It was developed in conjunction with the show producers and will keep you and your loved one(s) entertained with themes taken from the show.</p>
<p>I&#8217;ve got no idea what the rules are, and how you&#8217;d &#8216;complete&#8217; the game, but I was suprised to find this on a site called &#8216;What Women Want&#8217;!</p>
<p>I&#8217;d play as Sawyer.</p>
<p><center><strong>Don&#8217;t Be erm.. LOST! Check This Place Out! It&#8217;s A Game!</strong><br />
<a href="http://www.forbiddenplanet.co.uk/affiliate/idevaffiliate.php?id=210_41_1_38" target="_blank"><img src="http://www.forbiddenplanet.co.uk/affiliate/banners/banner--fpi--lost.jpg" border="0"></a></center>
</p>
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		<title>LEGO Star Wars II For Mobile</title>
		<link>http://scifi.uk.com/2006/12/26/lego-star-wars-ii-for-mobile/</link>
		<comments>http://scifi.uk.com/2006/12/26/lego-star-wars-ii-for-mobile/#comments</comments>
		<pubDate>Tue, 26 Dec 2006 01:17:28 +0000</pubDate>
		<dc:creator>Richard Hawkins</dc:creator>
		
	<category>2000s</category>
	<category>Quickfire Scifi</category>
	<category>Games</category>
	<category>Mobile Phone</category>
		<guid isPermaLink="false">http://scifi.uk.com/2006/12/26/lego-star-wars-ii-for-mobile/</guid>
		<description><![CDATA[LEGO STAR WARS II
KICK SOME BRICK!
Use the force to find and rescue Princess Leia from the Death Star. The battle against the dark side returns to mobile!
With a comical take on the Star Wars Trilogy that revolutionized pop culture forever, LEGO Star Wars II includes even more of the family-friendly LEGO action, puzzles and humour [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://scifi.uk.com/images/lego_star_wars_2_for_mobile.jpg" alt="lego star wars ii 2 for mobile screen image" border="1" hspace="10" vspace="10" align="left" /><strong>LEGO STAR WARS II<br />
KICK SOME BRICK!</strong></p>
<p>Use the force to find and rescue Princess Leia from the Death Star. The battle against the dark side returns to mobile!</p>
<p>With a comical take on the Star Wars Trilogy that revolutionized pop culture forever, LEGO Star Wars II includes even more of the family-friendly LEGO action, puzzles and humour that earned the original LEGO Star Wars such popularity and acclaim. </p>
<p><strong>Features Include:</strong><br />
· Take on the role of your favourite Star Wars character including Luke Skywalker and R2-D2 and battle to find Princess Leia.</p>
<p>· Wield your Lightsaber against battle droids, droid commanders and droidekas.</p>
<p>· Use your mastery of the Force to move LEGO objects and build new pathways as you explore the ship. </p>
<p>· Use the force to move Lego blocks to be used as weapons.</p>
<p>· 18 levels over 4 separate missions.</p>
<p>· Automatically adjusting difficulty levels.</p>
<p>· Featuring classic music from the original films.</p>
<p><strong>To Preview LEGO Star Wars II:</strong><br />
<a href="http://wap.thqwireless.com/web/LegoStarWarsIIMicroSite/index.html " target="_blank">http://wap.thqwireless.com/web/LegoStarWarsIIMicroSite/index.html </a></p>
<p><strong>To Get LEGO Star Wars 2 For Your Mobile:</strong><br />
text <strong>LSW 2</strong> to <em>88188</em> (standard text rates apply - UK only).</p>
<p>Click [more] for screenshots and media links.<br />
<a id="more-296"></a><br />
<strong>Video Links For LEGO Star Wars II (in various formats and sizes):</strong></p>
<p>Low: <a href="http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_30k.asx" target="_blank">http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_30k.asx</a><br />
Mid: <a href="http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_330k.asx"  target="_blank">http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_330k.asx</a><br />
High: <a href="http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_850k.asx " target="_blank">http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_850k.asx </a></p>
<p>Low: <a href="http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_30k.ram" target="_blank">http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_30k.ram</a><br />
Mid: <a href="http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_330k.ram" target="_blank">http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_330k.ram</a><br />
High: <a href="http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_850k.ram  " target="_blank">http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_850k.ram </a></p>
<p>Low: <a href="http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_30k_meta.mov" target="_blank">http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_30k_meta.mov</a><br />
Mid: <a href="http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_330k_meta.mov" target="_blank">http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_330k_meta.mov</a><br />
High: <a href="http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_850k_meta.mov" target="_blank">http://www.waytoblue.com/media/video/lego_star_wars2_hi_quality_850k_meta.mov</a></p>
<p><center><b>LEGO Star Wars II</b><br />
<img src="http://scifi.uk.com/images/clip_image002.jpg" alt="lego star wars II mobile phone screenshot cover" /><br />
<img src="http://scifi.uk.com/images/lego_screenshot2.jpg" alt="lego star wars 2 II mobile phone and java screenshot" /><br />
<img src="http://scifi.uk.com/images/lego_screenshot4.jpg" alt="lego star wars 2 II mobile phone screenshot" /><br />
<img src="http://scifi.uk.com/images/lego_screenshot.jpg" alt="lego star wars II mobile phone screenshot" /><br />
<img src="http://scifi.uk.com/images/SW2.jpg" alt="lego star wars II mobile phone screenshot" /><br />
<img src="http://scifi.uk.com/images/SW3.jpg" alt="lego star wars II mobile phone screenshot" /></p>
<p><center><br />
<a href="http://www.forbiddenplanet.co.uk/affiliate/idevaffiliate.php?id=210_44_1_44" target="_blank"><img src="http://www.forbiddenplanet.co.uk/affiliate/banners/banner--fpi--swtitanium.jpg" border="0"></a></a><br />
</center>
</p>
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		<title>Lost Planet Extreme Conditions xbox360</title>
		<link>http://scifi.uk.com/2006/12/24/lost-planet-extreme-conditions-xbox360/</link>
		<comments>http://scifi.uk.com/2006/12/24/lost-planet-extreme-conditions-xbox360/#comments</comments>
		<pubDate>Sun, 24 Dec 2006 02:48:54 +0000</pubDate>
		<dc:creator>Richard Hawkins</dc:creator>
		
	<category>2000s</category>
	<category>Quickfire Scifi</category>
	<category>Games</category>
	<category>Xbox360 Console</category>
		<guid isPermaLink="false">http://scifi.uk.com/2006/12/24/lost-planet-extreme-conditions-xbox360/</guid>
		<description><![CDATA[On A Lost Planet, Fight For Survival, Hunt For Revenge&#8230; Human Existance Hangs In The Balance
Release Date: January 12th 2007
LOST PLANET™: EXTREME CONDITION FOR XBOX 360™
Your memory lies in pieces, like shattered glass&#8230; Green Eye&#8230; your father&#8230; lying dead on the ground. These memories continue to haunt your steps. But now is not the time [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://scifi.uk.com/images/lost_planet_extreme_conditi.jpg" alt="lost planet xbox360 cover image dvd game" border="1" hspace="10" vspace="10" align="left" /><strong>On A Lost Planet, Fight For Survival, Hunt For Revenge&#8230; Human Existance Hangs In The Balance</strong></p>
<p>Release Date: January 12th 2007</strong></p>
<p><strong>LOST PLANET™: EXTREME CONDITION FOR XBOX 360™</strong></p>
<p>Your memory lies in pieces, like shattered glass&#8230; Green Eye&#8230; your father&#8230; lying dead on the ground. These memories continue to haunt your steps. But now is not the time for quiet contemplation. The Akrid are attacking! It&#8217;s time to put it all on the line, avenge your father and save the tattered remnants of humanity. Find Thermal Energy, destroy the Akrid menace. On a lost planet, your destiny will unfold&#8230; Extreme conditions of epic proportions await in this Sci-fi Action Shooter.</p>
<p>Set within the ruthless conditions of an ice-veiled planet, humankind struggles for survival as colonization initiatives clash with menacing alien creatures with a gripping single player campaign and numerous multiplayer modes.</p>
<p><img src="http://scifi.uk.com/images/lost_planet_extreme_condition_xbox360_cover.jpg" alt="lost planet xbox360 cover image dvd game" border="1" hspace="10" vspace="10" align="left" />In <a href="http://www.lostplanet-thegame.com" target="_blank">Lost Planet Extreme Conditions</a>, human snow pirates navigate VS (Vital Suits) through unforgiving arctic environments, fighting against the indigenous Akrid creatures for the precious thermal energy they need to survive.  For one such pilot named Wayne, death almost seemed imminent until he was fortunately rescued.  However, he can only remember a few fragments of his past including the slaying of his father by these enigmatic menaces.  Yet under the shroud of ice, a devious plan has been set into motion by the Neo Venus Construction Corporation (NEVEC) that plans to sterilize the world of all Akrid and snow pirates alike. What really happened to Wayne and how will his destiny become intertwined with NEVEC’s plans?</p>
<p>Taking full advantage of Xbox 360’s power, Lost Planet contains an unrivalled level of detail as advanced light sourcing is used to ensure a realistic presentation that enhances every explosion, smoke and particle effect.  Enormous world maps unfold as players battle the hostile creatures during blistering weather conditions throughout vast snow fields and deserted cities either on foot or with armed vehicles.  </p>
<p><strong>Feature Include:</strong><br />
· Extreme conditions - Battle enemies and the environment. Conserve heat from enemy bodies and keep killing, before your temperature drops.</p>
<p>· Survival tools - Defeat giant Akrid using numerous weapons and &#8220;Vital Suits&#8221; that can upgrade into fast-moving vehicles and heavy tanks.</p>
<p>· Band together - Beyond the 12 epic single-player missions, take the battle for survival online with unique 16-player multi-player modes.</p>
<p><a href="http://www.lostplanet-thegame.com " target="_blank">Official Lost Planet : Extreme Condition Site</a>.</p>
<p>Click [more] for screenshots and media links.<br />
<a id="more-297"></a><br />
<strong>Video Links For Extreme Conditions Trailer (in various formats and sizes):</strong></p>
<p>Low: <a href="http://www.waytoblue.com/media/video/lost_planet_trailer_30k.asx " target="_blank">http://www.waytoblue.com/media/video/lost_planet_trailer_30k.asx</a><br />
Mid: <a href="http://www.waytoblue.com/media/video/lost_planet_trailer_330k.asx" target="_blank">http://www.waytoblue.com/media/video/lost_planet_trailer_330k.asx</a><br />
High: <a href="http://www.waytoblue.com/media/video/lost_planet_trailer_850k.asx" target="_blank">http://www.waytoblue.com/media/video/lost_planet_trailer_850k.asx</a> </p>
<p>Real Media:<br />
Low: <a href="http://www.waytoblue.com/media/video/lost_planet_trailer_30k.ram" target="_blank">http://www.waytoblue.com/media/video/lost_planet_trailer_30k.ram</a><br />
Mid: <a href="http://www.waytoblue.com/media/video/lost_planet_trailer_330k.ram" target="_blank">http://www.waytoblue.com/media/video/lost_planet_trailer_330k.ram </a><br />
High: <a href="http://www.waytoblue.com/media/video/lost_planet_trailer_850k.ram" target="_blank">http://www.waytoblue.com/media/video/lost_planet_trailer_850k.ram </a></p>
<p>Quicktime:<br />
Low: <a href="http://www.waytoblue.com/media/video/lost_planet_trailer_30k_meta.mov" target="_blank">http://www.waytoblue.com/media/video/lost_planet_trailer_30k_meta.mov</a><br />
Mid: <a href="http://www.waytoblue.com/media/video/lost_planet_trailer_330k_meta.mov" target="_blank">http://www.waytoblue.com/media/video/lost_planet_trailer_330k_meta.mov</a><br />
High: <a href="http://www.waytoblue.com/media/video/lost_planet_trailer_850k_meta.mov" target="_blank">http://www.waytoblue.com/media/video/lost_planet_trailer_850k_meta.mov</a></p>
<p><center><b>Lost Planet Extreme Conditions On The XBOX 360</b><br />
<img src="http://scifi.uk.com/images/lost_planet_in_game_1.jpg" alt="lost planet extreme conditions screen shot image xbox360" /><br />
<img src="http://scifi.uk.com/images/lost_planet_in_game_3.jpg" alt="lost planet extreme conditions screenshot image cover xbox360" /><br />
<img src="http://scifi.uk.com/images/lost_planet_in_game_4.jpg" alt="lost planet extreme conditions screenshot image cover xbox360" /></p>
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		<title>Destroy All Humans 2 : Anthony Head Is Lead Voice</title>
		<link>http://scifi.uk.com/2006/09/16/destroy-all-humans-2-anthony-head-is-lead-voice/</link>
		<comments>http://scifi.uk.com/2006/09/16/destroy-all-humans-2-anthony-head-is-lead-voice/#comments</comments>
		<pubDate>Sat, 16 Sep 2006 18:20:45 +0000</pubDate>
		<dc:creator>Richard Hawkins</dc:creator>
		
	<category>Actors</category>
	<category>2000s</category>
	<category>PS2 Console</category>
	<category>Xbox360 Console</category>
	<category>PC</category>
		<guid isPermaLink="false">http://scifi.uk.com/2006/09/16/destroy-all-humans-2-anthony-head-is-lead-voice/</guid>
		<description><![CDATA[GET A. HEAD AND DESTROY ALL HUMANS! ®
THQ (UK) announces Anthony Head as lead voice over for Destroy All Humans! 2
Woking, Surrey – 6th September 2006 – THQ (UK) Ltd, a subsidiary of THQ Inc., today announces Anthony Head as lead voice over in the upcoming Destroy All Humans! ® 2 expected to be released [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://scifi.uk.com/images/destroy_all_humans_two.jpg" alt="destroy all humans two 2 screenshot logo cover" border="0" hspace="10" vspace="10" align="left" /><strong>GET A. HEAD AND DESTROY ALL HUMANS! ®</p>
<p>THQ (UK) announces Anthony Head as lead voice over for <em>Destroy All Humans! 2</em></strong></p>
<p>Woking, Surrey – 6th September 2006 – THQ (UK) Ltd, a subsidiary of THQ Inc., today announces Anthony Head as lead voice over in the upcoming <em>Destroy All Humans! ® 2</em> expected to be released in Fall 2006 for Xbox® video and game entertainment system from Microsoft and PlayStation®2 computer entertainment system.</p>
<p>Anthony Head voices Ponsonby, a well coiffed human and head of MI5, who is introduced to help the lead aliens, Crypto and POX, fight against the KGB. However, as the game progresses, Ponsonby is not necessarily who he appears to be.  With the unexpected twists and turns, it appears that no human can be trusted. To succeed, players should remember to live by the motto, “Make War Not Love.”<br />
<a id="more-268"></a></p>
<p><center><img src="http://scifi.uk.com/images/cover_render_meteor.jpg" alt="destroy all humans two screen shot graphics image" hspace=5 vspace=5 /><img src="http://scifi.uk.com/images/bay_city_cover_layers2.jpg" alt="destroy all humans two screen shot graphics image" hspace=5 vspace=5 /></center></p>
<p>“When we were presented with the character Ponsonby, we needed a voice that created an extra dimension and enhanced his upper-class Englishness but hinted at a touch of deceit.  Anthony Head has a wealth of acting experience and was the obvious choice.  He brought Ponsonby alive in a very unique way,” commented Richard Williams, director of marketing, THQ (UK). </p>
<p><em>Destroy All Humans! 2</em> marks the return of the hugely popular alien-centric game whose predecessor secured a top-three all formats chart position in the summer of 2005.   Set in 1960s, and boasting five new locations, our favourite destruction-loving alien returns to wreak even more havoc on planet earth in <em>Destroy All Humans! 2</em>. </p>
<p>Anthony Head is an established English actor with a long line of film, television and stage credits to his name.  Anthony was once famed for the popular ‘Nescafe Gold Blend’ advertisements which ran in the 1980s.  Since then, he has gone on to play lead roles in TV dramas in the UK and US.  Recent characters include Rupert Giles in the successful Buffy the Vampire Slayer series and in the UK he has played Chester Grant in Monarch of the Glen and the straight-laced Prime Minister in Little Britain. </p>
<p><center><img src="http://scifi.uk.com/images/screengrab-1.jpg" alt="destroy all humans two screen shot graphics image" hspace=5 vspace=5 /><img src="http://scifi.uk.com/images/anthony_head.jpg" alt="destroy all humans two screen shot graphics image" hspace=5 vspace=5 /></center></p>
<p><strong>For further information please contact:</strong></p>
<p>Laura Wilkinson / Hannah Shepherd<br />
Trilogy Communications<br />
24 Ives Street<br />
London<br />
SW3 2ND<br />
Email: firstname@trilogycomms.co.uk<br />
Tel: 020 7581 9255<br />
Fax: 020 7584 6960</p>
<p>Helen Jones<br />
THQ<br />
Dukes Court<br />
Woking<br />
GU21 5BH<br />
Email: Helen.jones@thq.com<br />
Tel: 01483 754136</p>
<p><center><img src="http://scifi.uk.com/images/tunguska_cover_rgb.jpg" alt="destroy all humans two screen shot graphics image" hspace=5 vspace=5 /></center></p>
<p><strong>About THQ Inc. </strong><br />
THQ Inc. is a leading worldwide developer and publisher of interactive entertainment software.  The company develops its products for all popular game systems, personal computers and wireless devices.   Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific.  More information about THQ and its products may be found at www.thq.com and www.thqwireless.com. THQ, THQ Wireless, Destroy All Humans! and their respective logos are trademarks and/or registered trademarks of THQ Inc.</p>
<p>All other trademarks are the property of their respective owners.</p>
<p>The statements contained in this press release that are not historical facts may be &#8220;forward-looking statements&#8221; within the meaning of the Private Securities Litigation Reform Act of 1995.  These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as &#8220;THQ&#8221;), including, but not limited to, expectations and projections related to the Destroy All Humans! 2 video game and are based upon management&#8217;s current beliefs and certain assumptions made by management.  Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing.  Readers should carefully review the risk factors and the information that could materially affect THQ&#8217;s financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2006, and particularly the discussion of risk factors set forth therein.  Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements.  Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.
</p>
<div id="ifyoulikedthat"><h3>:.: :.::. ..:: .:</h3><p><a href="http://scifi.uk.com/2006/03/29/mark-davis-plastic-interview/">Mark Davis: Plastic: Interview</a> by Richard Hawkins on March 29th, 2006</p><p><a href="http://scifi.uk.com/2006/08/14/paul-giamatti-to-play-philip-k-dick/">Paul Giamatti To Play Philip K Dick?</a> by Richard Hawkins on August 14th, 2006</p><p><a href="http://scifi.uk.com/2006/08/12/night-is-day-web-series/">Night Is Day: Web Series</a> by Richard Hawkins on August 12th, 2006</p><p><a href="http://scifi.uk.com/2006/08/06/britney-spears-on-science-fiction/">Britney Spears On Science Fiction</a> by Richard Hawkins on August 6th, 2006</p><p><a href="http://scifi.uk.com/2007/09/10/adrian-pasdar-interview-nathan-petrelli-in-heroes-scifi-channel-bbc2/">Adrian Pasdar Interview: Nathan Petrelli In Heroes: Scifi Channel: BBC2</a> by Richard Hawkins on September 10th, 2007</p></div>]]></content:encoded>
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		<title>Galactic Civilisations II: Dread Lord and Dark Age Of Camelot - Darkness Rising Reviewed on PC</title>
		<link>http://scifi.uk.com/2006/09/13/galactic-civilisations-ii-dread-lord-and-dark-age-of-camelot-darkness-rising-reviewed-on-pc/</link>
		<comments>http://scifi.uk.com/2006/09/13/galactic-civilisations-ii-dread-lord-and-dark-age-of-camelot-darkness-rising-reviewed-on-pc/#comments</comments>
		<pubDate>Wed, 13 Sep 2006 17:23:29 +0000</pubDate>
		<dc:creator>Richard Hawkins</dc:creator>
		
	<category>2000s</category>
	<category>Games</category>
	<category>PC</category>
		<guid isPermaLink="false">http://scifi.uk.com/2006/09/13/galactic-civilisations-ii-dread-lord-and-dark-age-of-camelot-darkness-rising-reviewed-on-pc/</guid>
		<description><![CDATA[PC Games Reviewed By Alan Fraser
Galactic Civilisations II: Dread Lords and Dark Age of Camelot – Darkness Rising
This month our postbag has included a multi-player online role playing game and a space conquest strategy game. In my last column I praised the simulation game “The Sims 2”, and that now has a new expansion pack [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://scifi.uk.com/images/game_reviews.jpg" alt="pc game reviews console xbox 360 ps2 game reviews scifi" border="1" hspace="10" vspace="10" align="left" /><strong>PC Games Reviewed By Alan Fraser</p>
<p><em>Galactic Civilisations II: Dread Lord</em>s and <em>Dark Age of Camelot – Darkness Rising</em></strong></p>
<p>This month our postbag has included a multi-player online role playing game and a space conquest strategy game. In my last column I praised the simulation game “The Sims 2”, and that now has a new expansion pack “Open for Business”. This primarily adds the (challenging) resource management required to run a successful small business, but it does have one SFnal element – robots. Instead of hiring Sims to work for you, you can buy a Robot Crafting Station and make several different types of robots to carry out tasks in your business and home. They don’t need to be paid, but the downside is that they can break down with very negative consequences – for example a robot that runs amok can kill Sims. The new expansion pack has been very well received, although some players were hoping that much-loved packs available for the original “The Sims” game, such as holidays (“Vacation”) and pet-keeping (“Unleashed”), would have “Sims 2” versions released first. (The “Pets” expansion pack will in fact be released in Oct 2006).<br />
<a id="more-266"></a></p>
<p><strong>Galactic Civilizations II: Dread Lords – Paradox Interactive/Koch Media [Strategy]: £29.99.</strong></p>
<p><a href="http://www.paradoxplaza.com/" target="_blank">http://www.paradoxplaza.com/</a></p>
<p><img src="http://scifi.uk.com/images/galactic_civilisations_two_dread_lords.jpg" alt="galactic civilisations two dead lords cover" align="left" hspace=10 vspace=10/>In this game (GC2), released on 24 Feb 2006, and a follow-up to the successful “Galactic Civilizations”, you play the leader of one of ten races scattered through the galaxy in 2225, facing a threat from the “Dread Lords” of the Drengin Empire. This game does not require you to own or have played the first game, of which this seems to be a revamp rather than a sequel (as “The Sims 2” is a revamp of “The Sims”). The hyperdrive has just been discovered, and every game starts with a mad dash to visit new star systems and found as many colonies as possible. At the same time the other civilisations in the galaxy are doing the same, and it’s your job to lead your race to victory or defeat through warfare, diplomacy, technology or culture. Each race has its own characteristics, but you can also design a custom race if you don’t like any of them. The galaxy size can be set between 9 and 256 sectors. There are 12 Difficulty settings from “Cakewalk” to “Suicidal” and 8 Intelligence settings for opposing races ranging from “Fool” to “Incredible”.</p>
<p>It’s best to start small and easy to gain experience on how the game works. It consists of missions with specific victory requirements. There are also cut scenes between missions advancing the story. There is an element of puzzle solving required to complete a mission, and there is flexibility in the game play so that you can achieve success through various strategies, opting for diplomacy and trading instead of warfare, for example. Opting for warfare can bring you quick gains but then lead to difficulties later on when you run out of friends… You don’t meet the title’s “Dread Lords” until you are well into the game.</p>
<p>New to GC2 is the addition of shipbuilding and customisation – in the first GC you had to choose generic ships, but here you can choose from around fifty hull designs and then customise the ship with engines, weapons, defences, cargo/passenger carrying ability, etc. How you customise your ships depends not only on your money but what threats you face – each weapon or defence works best against a specific type of enemy defence or weapon. Ships can be upgraded if needed.</p>
<p>To create a colony planet you have to bring colonists to it, and then provide homes, farms for food, factories for production, etc. The game offers many choices to the player in how you develop your planets. When the population gets high overcrowding can bring dissatisfaction, so you have to provide entertainment facilities. Unhappy planets can defect to other empires, although their unhappy planets can defect to you too. Most players will choose to build specialist planets for farming, industry, technology, research, etc.</p>
<p>As well as planets you can build starbases – these are not just military but can also supply extra resources to their areas, increasing your influences both internally and externally. Economic starbases boost planetary production and trade revenue within their sphere of influence, while military starbases boost your firepower and defences. However, the rival empires will not stand back and watch you colonise quadrant after quadrant unopposed – if you expand too fast they will declare war on you.</p>
<p>The game’s Artificial Intelligence (AI) plays your opponents in very believable ways, even at the low intelligence settings, and also has some flashes of humour – most unusual in a strategy game. At the higher intelligence levels you will have to work really hard to beat it. This is a game that takes a long time to play, but it doesn’t require lightning fast reactions like the shoot-em-ups. The graphics are nothing special, but each screen supplies all the information you need without being crowded. Recommended if you like a challenge. Competitors are “Master of Orion” and “Civilization”.</p>
<p><strong>Dark Age of Camelot – Darkness Rising – GOA/Image Entertainment [Multi-Player Online RPG]: £14.99.</strong></p>
<p><a href="http://camelot-europe.goa.com/darkness-rising/home.html?language=en" target="_blank">http://camelot-europe.goa.com/darkness-rising/home.html?language=en</a></p>
<p><img src="http://scifi.uk.com/images/dark_age_of_camelot_darkness_rising.jpg" alt="dark_age_of_camelot_darkness_rising" align="left" hspace=10 vspace=10/>“Dark Age of Camelot” (DAoC) is one of the most popular fantasy-based multi-player online role playing games (usually abbreviated to MMORPG). The original game of DAoC was introduced in 2001, and followed by three expansion packs: “Shrouded Isles”, “Trials of Atlantis” and “Catacombs”. “Darkness Rising” is the fourth expansion pack for DAoC, and requires the base game and the three previous expansion packs before it can be installed. (“Catacombs” gave the game a new engine with vastly improved graphics, and that engine is used for this game.) Purchasers of the expansion pack get a month’s free subscription to the online service, after that it’s £8.00 per month to stay in the game (longer subscriptions are available up to £75.00 per year).</p>
<p>When I logged on over 10,000 people were already playing on the European servers alone, which testifies to the game’s popularity, but I didn’t get to meet any on Day 1. First I had to pick my character and start the first of many tutorial sessions – only players who complete the tutorial and the practice missions can enter the actual game. There are three realms: Albion, the former realm of Arthur, Hibernia, a Celtic mythology-based world, and Midgard, based on Norse mythology. Each has different types of characters you can choose as your “avatar” in the game world, such as warriors, magic users and sages. Experienced players band together, build strongholds, and then defend them against all comers. From what I’ve seen so far most communicate in “text” (phone text message speech) for speed. Players also communicate with one another outside the game on several fan web-sites.</p>
<p>I have tried online gaming before, several years ago, but the delays associated with playing using a phone line and a 56Kb modem made it boring. Here not only are the graphics excellent, but on a 1Mb broadband connection you’re not aware you’re playing an online game. The game screen is busy, but at the lower levels the game is easy to understand and move about – even combat is not difficult once you learn the basic skills. The quests are well-explained and straightforward to accomplish. I’ve been killed several times, but the game does automatic saves and restores you to the last automatic save point.</p>
<p>“Darkness Rising” gives an experienced player the chance to become a King’s Champion, with new weapons and the ability to ride horses from the King’s Stables around the three realms on the new quests. Higher characters can ride more powerful horses, with the best mounts reserved for Champions of the highest level. Characters can now gain new skills from outside their type, so that warriors can learn to cast spells, magic users can learn to use weapons, and healers can kill people. The capital cities of the three realms have been completely revamped for this expansion, so there are new areas to explore.</p>
<p>This pack requires you already to be skilled in the DAoC game and start with a powerful character of level 30 (each level requires you to earn about 32,000 points). There are three chapters: the first requires level 30, the second level 40, and the third level 50. Consequently this expansion pack is not where you start with DAoC, nor would it be a reason in itself to buy DAoC. However, if you’re already a keen DaoC player, this expansion pack offers you new features and quests you won’t find elsewhere in the game, and the chance to make your character even stronger.</p>
<p>If you’re a newbie like me and want to try multi-player online gaming, DAoC looks like the one to go for (the original game and all three previous expansion packs can be bought in a pack). Warning - it’s the kind of game that can become very addictive. Fantasy-based competitors in the MMORPG field include “Final Fantasy XI” and “Everquest”.</p>
<p>As I’ve come to realise, if you’re into multi-player online role playing games, you can only choose one – playing more than one and finding time to eat and sleep is not possible!</p>
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		<title>Rogue Trooper Movie</title>
		<link>http://scifi.uk.com/2006/08/25/rogue-trooper-movie/</link>
		<comments>http://scifi.uk.com/2006/08/25/rogue-trooper-movie/#comments</comments>
		<pubDate>Fri, 25 Aug 2006 00:58:53 +0000</pubDate>
		<dc:creator>Richard Hawkins</dc:creator>
		
	<category>Movies</category>
	<category>Artwork / Artists</category>
	<category>2000s</category>
	<category>PS2 Console</category>
		<guid isPermaLink="false">http://scifi.uk.com/2006/08/25/rogue-trooper-movie/</guid>
		<description><![CDATA[Rogue Trooper
A Genetic Infantryman (G.I.), Rogue is one of an elite regiment of biologically-engineered clone troops, created to overcome Nu Earth’s hostile atmosphere and fight, unhindered, against the brutal Nort War machine. After witnessing the betrayal and annihilation of his entire regiment at the Quartz Zone Massacre, Rogue has gone AWOL, determined to hunt down [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://scifi.uk.com/images/rogue_trooper_biochip_skull.jpg" alt="rogue trooper movie" border="1" hspace="10" vspace="10" align="left" /><strong>Rogue Trooper</strong></p>
<p>A Genetic Infantryman (G.I.), Rogue is one of an elite regiment of biologically-engineered clone troops, created to overcome Nu Earth’s hostile atmosphere and fight, unhindered, against the brutal Nort War machine. After witnessing the betrayal and annihilation of his entire regiment at the Quartz Zone Massacre, Rogue has gone AWOL, determined to hunt down the traitor general who sent his brothers-in-arms to their deaths.</p>
<p>I officially announce there should be a <a href="http://scifi.uk.com/2006/05/05/rogue-trooper-rebellion-2000ad-on-ps2-review/">Rogue Trooper Movie</a>. <del datetime="2006-08-25T00:42:30+00:00">Hollywood take notice.</del> UK Movie Studios take notice.</p>
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<div id="ifyoulikedthat"><h3>:.: :.::. ..:: .:</h3><p><a href="http://scifi.uk.com/2006/08/22/bloodspell-episode-2/">Bloodspell : Episode 2</a> by Richard Hawkins on August 22nd, 2006</p><p><a href="http://scifi.uk.com/2006/09/03/starship-sofa-dark-star-and-scifi-girls/">Starship Sofa: Dark Star And Scifi Girls</a> by Richard Hawkins on September 3rd, 2006</p><p><a href="http://scifi.uk.com/2006/07/27/greg-bear-interview/">Greg Bear Interview</a> by Richard Hawkins on July 27th, 2006</p><p><a href="http://scifi.uk.com/2005/09/08/jacobs-ladder/">Jacobs Ladder</a> by Richard Hawkins on September 8th, 2005</p><p><a href="http://scifi.uk.com/2006/08/05/punk-fantasy-bloodspell/">Punk Fantasy: BloodSpell</a> by Richard Hawkins on August 5th, 2006</p></div>]]></content:encoded>
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		<title>Prey: Xbox 360 PC Interview</title>
		<link>http://scifi.uk.com/2006/07/20/prey-xbox-360-pc-interview/</link>
		<comments>http://scifi.uk.com/2006/07/20/prey-xbox-360-pc-interview/#comments</comments>
		<pubDate>Thu, 20 Jul 2006 21:28:01 +0000</pubDate>
		<dc:creator>Richard Hawkins</dc:creator>
		
	<category>2000s</category>
	<category>Quickfire Scifi</category>
	<category>Interviews</category>
	<category>Games</category>
	<category>Xbox360 Console</category>
		<guid isPermaLink="false">http://scifi.uk.com/?p=183</guid>
		<description><![CDATA[
Prey Interview
31/01/06
Interview courtesy of Totally360.com / News0r.com and waytoblue.com

1) Hi Tim, it was great meeting with you during the European leg of 3D Realms/Human Head Studios press trip; from what the press has seen of Prey so far, what is the overall impression members of the press have walked away with?
Overall the press response we’ve [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://scifi.uk.com/images/prey_360_packshot.jpg" alt="prey ps2 xbox logo eidos rebellion game cover" border="1" hspace="10" vspace="10" align="left" /><br />
<strong><em><a href="http://scifi.uk.com/2006/07/20/prey-xbox-360-pc/">Prey</a></em> Interview<br />
31/01/06</strong></p>
<p>Interview courtesy of <a href="http://Totally360.com" target="_blank" >Totally360.com</a> / <a href="http://News0r.com" target="_blank">News0r.com</a> and <a href="http://waytoblue.com" target="_blank">waytoblue.com<br />
</a></p>
<p><strong>1) Hi Tim, it was great meeting with you during the European leg of 3D Realms/Human Head Studios press trip; from what the press has seen of Prey so far, what is the overall impression members of the press have walked away with?</strong></p>
<p>Overall the press response we’ve received has been tremendous.  Usually press play things pretty close to the vest when showing a game, but every time we demo Prey fro the press, we get lots of responses during and afterwards.  During our recent multiplayer demonstrations, there were many instances where we had to pretty much kill the servers to get them to stop playing for the next group, and even then we’d have to intervene in a few cases to get the journalists moving on.  That’s pretty high praise and humbling to us.</p>
<p><strong>2) Can you tell us how the whole concept of Prey came about? And is Prey the longest game ever to be in development?</strong></p>
<p>First off, I’ve seen several articles claiming that we’ve been working on the game for ten years, and that’s not really true.  3D Realms had been working on Prey during the late 1990s but shelved it in 1998.  When Human Head began production late in 2001 we were working pretty much from a clean slate, so you can’t really say that the game we’re about to release is the same game as was begun a decade ago.  Though they share the same name and some of the original features you can’t really say they are the same game or that it was one continuous production.</p>
<p>That said, I think 3D Realms other game, Duke Nukem Forever, is probably the longest game in continuous development in the history of video games, and Prey is probably not far behind.</p>
<p><strong>3) We played the multiplayer aspect of Prey for as much as we could during the European press presentation and we’re blown away with the amount of fun that can be had with Prey’s multiplayer - how did 3D Realms/Human Head Studios define such a unique aspect of LAN/online play?</strong></p>
<p>Our multiplayer was a gamble of sorts.  Despite the amount of time we’ve worked on the game, our resources aren’t limitless, so we made the calculated decision to concentrate on DeathMatch as the primary mode of play from multiplayer, but to really do it right by bringing each of the single player features into multiplayer and focus on designing fun environments in which to play them.  </p>
<p>I was honestly quite sceptical that even a killer DeathMatch experience would be enough to make our multiplayer catch the eyes of jaded gamers.  I was concerned that with all the innovative elements we were concentrating on for single player that the multiplayer would just seem like a tacked on experience.  I’m happy to say I was quite wrong in that.  By concentrating on playing to the strengths of our single player features in multiplayer we ended up with an experience that really seems to reinvigorate the DeathMatch game.  Several of the testers and press who have played told me that it ‘makes DeathMatch fun again’ and one journalist even told me that it reawakened something he hadn’t felt since he played the original Doom multiplayer.  That’s high praise to me.<br />
<a id="more-183"></a><br />
<strong>4) How many weapons are available to players? And are these weapons upgradeable during the single player game?</strong></p>
<p>Technically we have 8 weapons in Prey, though the final weapon, the Leech Gun has four completely different fire modes based on how you choose to power it up, so it’s really 4 completely different weapons in one.  None of the weapons ‘power up’ but most feature an alternate fire mode and almost all have some kind of bio-organic component to them.  Each of the weapons has its own unique feel to them and you need to learn the best way to use them in each situation. </p>
<p>We’ve worked hard to balance them, so you can win with most weapons, including the wrench (though admittedly you have to get in close with that one, which isn’t so easy).  </p>
<p><strong>5) 3D Realms/Human Head Studios, your company is renowned for having a release date for a game of “when it’s done” will we see Prey before the British Summer?</strong></p>
<p>3D Realms are the kings of ‘when it’s done’ and part of working with them is understanding what that really means.  Therefore all I can say is that the game is nearly done and we’re working hard on making sure you have something to do on those summer days when it rains, and something to make you really long to do when on those days it doesn’t.</p>
<p><strong>6) Once Prey is released, will Prey have downloadable content via Xbox Live? If so, will this include new maps and new game modes?  </strong></p>
<p>Absolutely we’ll have downloadable content.  The extent of it really depends on how the game does, but we have plans to support the game with new characters, maps, skins and more.  If the game does well, we definitely want to add new multiplayer modes.</p>
<p><strong>7) Is it easy to program on the Xbox 360, compared to the PC or PS3? And which is your preferred platform to work with/on? </strong></p>
<p>This generation of consoles really does make you stop and think about the best way to approach programming.  It reminds me in some ways of the evolution from 16-bit to true 32-bit object oriented programming in terms of how you need to change old habits about code.  So I guess in summary I’d say it’s not necessarily easier or harder, just different.</p>
<p><strong>8) Would it be fair to say, if you had the Doom 3 engine and mixed it up with a modified Unreal 2 Engine you would get something similar to Prey?</strong></p>
<p>If you did that you’d have a mess.  ?  We’ve worked in both engines and they are quite different in most approaches.  Doom3 really compares more favourably with the Unreal 3 engine in terms of how it goes about things, but even then they are different animals.  Both engines have their strengths and weaknesses in terms of tools, content creation and feature additions.  However, we feel we took the best experiences we had developing in each engine and came up with something uniquely our own.</p>
<p><strong>9) We noticed from early builds of Prey; that there was an option for ‘mods’ to be created/upload into the PC version of Prey - could this be reflected within the Xbox 360 version? And/or will there be a Map Editor?</strong></p>
<p>Yes, we’re releasing the sdk and editor (Preditor) for Prey PC and will be actively supporting the mod community. However, to really make mod materials, you&#8217;d need a full keyboard and mouse set up, so the majority of the mods are developed for PC.</p>
<p>However, we’ve discussed the concept with 2K that we’d like to promote mods for the 360 community by selecting high end mods and sponsoring their conversion for the 360 and they were really receptive to that.  There’s a fair number of details to work out before we can commit to that, but if we can make it happen, we really want to.  We feel that promoting mods on Live would really expand the console gamer experience.</p>
<p><strong>10) Would you like to take the opportunity to reveal any exclusive details on Prey and your upcoming titles? And finally what are your thoughts on Xbox Live Tournaments?</strong></p>
<p>There will be a demo on PC and 360, though dates have not yet been confirmed.  We’ve not announced our next game yet, but the reaction to Prey had led to some very unique opportunities for us.  We would love to see Xbox Live Tournaments for Prey and support them in general.  I’d like to have a nice spectator lounge, though, with cocktails.  ?  </p>
<p>Thanks for taking the time out to chat with us today Tim; we wish you every success with Prey!</p>
<p>Thank you.  We hope that our efforts will find a home with the gaming community at large.  We’ve worked hard to create something unique and entertaining and we hope that gamers judge us successful in those goals.
</p>
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		<title>Prey: Xbox 360 PC</title>
		<link>http://scifi.uk.com/2006/07/20/prey-xbox-360-pc/</link>
		<comments>http://scifi.uk.com/2006/07/20/prey-xbox-360-pc/#comments</comments>
		<pubDate>Thu, 20 Jul 2006 21:19:24 +0000</pubDate>
		<dc:creator>Richard Hawkins</dc:creator>
		
	<category>2000s</category>
	<category>Quickfire Scifi</category>
	<category>Games</category>
	<category>Xbox360 Console</category>
		<guid isPermaLink="false">http://scifi.uk.com/?p=181</guid>
		<description><![CDATA[Prey tells the story of Tommy, a Cherokee garage mechanic stuck on a reservation going nowhere. Along with his people, he is abducted to a menacing mothership orbiting Earth, where he sets out to save himself, his girlfriend, and eventually his planet.
    * Enhanced engine: Built on an enhanced DOOM 3® engine, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://scifi.uk.com/images/prey_360_packshot.jpg" alt="prey ps2 xbox logo eidos rebellion game cover" border="1" hspace="10" vspace="10" align="left" /><em>Prey</em> tells the story of Tommy, a Cherokee garage mechanic stuck on a reservation going nowhere. Along with his people, he is abducted to a menacing mothership orbiting Earth, where he sets out to save himself, his girlfriend, and eventually his planet.</p>
<p>    * Enhanced engine: Built on an enhanced <em>DOOM 3</em>® engine, the most impressive 3-D engine used in a game.</p>
<p>    * Portal technology: This feature adds a new dimension to gameplay, allowing enemies to appear out of thin air, and creates new and completely original puzzles and gameplay styles.</p>
<p>    * Unique style: Features multiplayer game support that takes advantage of unique gameplay styles and elements, such as Spirit Walking, Wall Walking, and Deathwalk.</p>
<p>    * Spiritual help: Tommy has a sidekick, a spiritual hawk that can help him fight enemies and decipher the alien language of the living ship.</p>
<p>To whet your appetite, you can view  the Prey Trailer through the links below (you can save them locally if you like); then read here for an interview for more information on the game.</p>
<p>You can <a href="http://scifi.uk.com/2006/07/20/prey-xbox-360-pc-competition/">win a copy of Prey here</a>.</p>
<p>Windows Media: </p>
<p>Low: <a href="http://www.waytoblue.com/media/video/prey_trailer_30k.asx">http://www.waytoblue.com/media/video/prey_trailer_30k.asx</a><br />
Mid: <a href="http://www.waytoblue.com/media/video/prey_trailer_330k.asx">http://www.waytoblue.com/media/video/prey_trailer_330k.asx</a><br />
High: <a href="http://www.waytoblue.com/media/video/prey_trailer_850k.asx">http://www.waytoblue.com/media/video/prey_trailer_850k.asx</a></p>
<p>Real Media: </p>
<p>Low: <a href="http://www.waytoblue.com/media/video/prey_trailer_30k.ram">http://www.waytoblue.com/media/video/prey_trailer_30k.ram</a><br />
Mid: <a href="http://www.waytoblue.com/media/video/prey_trailer_330k.ram">http://www.waytoblue.com/media/video/prey_trailer_330k.ram</a><br />
High: <a href="http://www.waytoblue.com/media/video/prey_trailer_850k.ram">http://www.waytoblue.com/media/video/prey_trailer_850k.ram</a></p>
<p>Quicktime: </p>
<p>Low: <a href="http://www.waytoblue.com/media/video/prey_trailer_30k_meta.mov">http://www.waytoblue.com/media/video/prey_trailer_30k_meta.mov</a><br />
Mid: <a href="http://www.waytoblue.com/media/video/prey_trailer_330k_meta.mov">http://www.waytoblue.com/media/video/prey_trailer_330k_meta.mov</a><br />
High: <a href="http://www.waytoblue.com/media/video/prey_trailer_850k_meta.mov">http://www.waytoblue.com/media/video/prey_trailer_850k_meta.mov</a>
</p>
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		<title>Rogue Trooper: Rebellion: 2000AD: On PS2 Review</title>
		<link>http://scifi.uk.com/2006/05/05/rogue-trooper-rebellion-2000ad-on-ps2-review/</link>
		<comments>http://scifi.uk.com/2006/05/05/rogue-trooper-rebellion-2000ad-on-ps2-review/#comments</comments>
		<pubDate>Fri, 05 May 2006 21:48:19 +0000</pubDate>
		<dc:creator>Richard Hawkins</dc:creator>
		
	<category>Comics</category>
	<category>Artwork / Artists</category>
	<category>2000s</category>
	<category>Quickfire Scifi</category>
	<category>PS2 Console</category>
	<category>Games</category>
		<guid isPermaLink="false">http://scifi.uk.com/?p=163</guid>
		<description><![CDATA[Rebellion and Eidos bring us a first class, thinking persons shooter.
Rogue Trooper is drawn from the character of the British Comic 2000AD. Apparently, outside of the UK this is an almost unknown comic, so therefore the game had to come across as an entity on its own. The backstory, luckily, does include some of the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://scifi.uk.com/images/rogue_trooper_console_cover.jpg" alt="Rogue Trooper PS2 Console Cover Game Review" border="0" hspace="10" vspace="10" align="left" /><strong>Rebellion and Eidos bring us a first class, thinking persons shooter.</strong></p>
<p><a href="http://scifi.uk.com/2006/04/19/rogue-trooper-rebellion-2000ad/">Rogue Trooper</a> is drawn from the character of the British Comic <a href="http://www.2000adonline.com/index.php3?zone=thrill&#038;page=profiles&#038;choice=rogue" target="_blank" >2000AD</a>. Apparently, outside of the UK this is an almost unknown comic, so therefore the game had to come across as an entity on its own. The backstory, luckily, does include some of the &#8216;history&#8217; of the character; how he and his kind were ambushed at The Quartz Zone Massacre, betrayed by one of their own Generals.</p>
<p>Rogue is a genetically engineered fighting machine (from test tubes), specially designed for the toxic atmosphere of Nu Earth, one of the galaxy&#8217;s most deadly war-zones. He is the only survivor of the massacre, goes A.W.O.L and sets out to hunt down the traitor general and bring him to justice. During the massacre, three of his G.I. buddies are killed, and Rogue removes their bio chips and places them in his gear. Bagman is put in his backbag, Gunnar is placed in his Gun and Helm is put in his Helmet. Their consciousness carries on, and as well as cracking bad jokes, they all play a part in helping Rogue on his vendetta.</p>
<p>The game follows the above &#8216;backstory&#8217; and then progresses to various locations on Nu Earth. A common enemy on the planet&#8217;s surface are the Norts, humans who cannot survive on the planet&#8217;s surface without oxygen tanks.</p>
<p>Rogue Trooper, when presented in 2000AD was a visual comic book story. This translates very well to the digital screen and as with all aspects of the game, prior knowledge of either 2000AD or Rogue Trooper is not essential to enjoy the game.</p>
<p>The game is a clever third person shooter, and with your three friends still around, they become an integral part of your survival. They do crack jokes and chit chat amongst themselves, which adds to the game, but they also have skills of their own. Gunnar can be placed so as to cover an area which is remote from where you are, Bagman can be given scrap, which is picked up around the gaming area, and convert it into useful ammo or upgrades. Helm can hack terminals, to name just one skill for each friend. There are many more to discover as you make your way through Nu Earth.</p>
<p><center><img src="http://scifi.uk.com/images/rogue_trooper_screenshot.jpg" alt="Rogue Trooper Game PS2 Screenshot" /></center><br />
<center><img src="http://scifi.uk.com/images/rogue_trooper_screenshot_03.jpg" alt="Rogue Trooper Game PS2 Screenshot" /></center></p>
<p>One of my favourite parts of the game is with Gunnar: he aids in targetting and allows you to precision shoot the oxygen tanks of the Norts, where by smoke billows out, they run around hearing the hiss, arms in the air, before the tank ruptures and explodes.</p>
<p>The controls are like second nature, easily accessible; the commentary of the bio chips aids in your initial setup and &#8216;training&#8217; of the various actions within the game. The game could be seen as quite easy to finish, but I found it a pleasure non the less. With the addition of online gaming, the longevity of this game is increased. </p>
<p><center><img src="http://scifi.uk.com/images/rogue_trooper_screenshot_05.jpg" alt="Rogue Trooper Game PS2 Screenshot" /></center><br />
I&#8217;d recommend you getting it, then I&#8217;d say check out back issues of 2000AD.</p>
<p><center><br />
<a href="http://www.forbiddenplanet.co.uk/affiliate/idevaffiliate.php?id=210_13_1_16" target="_blank"><img src="http://www.forbiddenplanet.co.uk/affiliate/banners/graphicnovels4.jpg" border="0"></a><br />
</center>
</p>
<div id="ifyoulikedthat"><h3>:.: :.::. ..:: .:</h3><p><a href="http://scifi.uk.com/2005/09/14/2000ad-judge-dredd1-wanted-dredd-or-alive/">2000AD Judge Dredd 1: Wanted Dredd Or Alive</a> by Richard Hawkins on September 14th, 2005</p><p><a href="http://scifi.uk.com/2005/09/15/2000ad-judge-dredd-8-i-love-judge-dredd/">2000AD Judge Dredd 8: I Love Judge Dredd</a> by Richard Hawkins on September 15th, 2005</p><p><a href="http://scifi.uk.com/2005/09/15/2000ad-judge-dredd-6-trapped-on-titan/">2000AD Judge Dredd 6: Trapped On Titan</a> by Richard Hawkins on September 15th, 2005</p><p><a href="http://scifi.uk.com/2005/09/15/2000ad-judge-dredd-2-death-trap/">2000AD Judge Dredd 2: Death Trap!</a> by Richard Hawkins on September 15th, 2005</p><p><a href="http://scifi.uk.com/2007/07/22/ghost-rider-movie-trivia-interesting-facts-nicolas-cage-eva-mendes/">Ghost Rider Movie: Trivia: Interesting Facts: Nicolas Cage: Eva Mendes</a> by Richard Hawkins on July 22nd, 2007</p></div>]]></content:encoded>
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		<item>
		<title>Rogue Trooper: Rebellion: 2000AD</title>
		<link>http://scifi.uk.com/2006/04/19/rogue-trooper-rebellion-2000ad/</link>
		<comments>http://scifi.uk.com/2006/04/19/rogue-trooper-rebellion-2000ad/#comments</comments>
		<pubDate>Wed, 19 Apr 2006 22:42:37 +0000</pubDate>
		<dc:creator>Richard Hawkins</dc:creator>
		
	<category>Comics</category>
	<category>Artwork / Artists</category>
	<category>2000s</category>
	<category>Quickfire Scifi</category>
	<category>PS2 Console</category>
	<category>Games</category>
		<guid isPermaLink="false">http://scifi.uk.com/?p=162</guid>
		<description><![CDATA[
I&#8217;ve just got this press release through for the up and coming game, Rogue Trooper. I&#8217;ve always been a fan of 2000AD and Rogue was one of my favourite characters. It&#8217;ll be interesting to see how it/he transfers to an interactive gaming environment. I&#8217;m hopeful in one respect, as Gordon Rennie is the script supervisor [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://scifi.uk.com/images/rogue_trooper_logo.jpg" alt="rogue trooper console game ps2 xbox logo eidos rebellion" border="1" hspace="10" vspace="10" align="left" /><br />
I&#8217;ve just got this press release through for the up and coming game, Rogue Trooper. I&#8217;ve always been a fan of <a href="http://www.2000adonline.com" target="_blank">2000AD</a> and Rogue was one of my favourite characters. It&#8217;ll be interesting to see how it/he transfers to an interactive gaming environment. I&#8217;m hopeful in one respect, as <a href="http://www.2000adonline.com/?zone=droid&#038;page=profiles&#038;choice=GORDONR" target="_blank">Gordon Rennie</a> is the script supervisor working with the development team.</p>
<p><center><br />
<strong>ROGUE TROOPER RELEASE DATE CONFIRMED<br />
ROGUE (NOUN : an animal of vicious character that has separated from the main herd and leads a<br />
solitary life)</strong></center></p>
<p>Eidos Interactive, one of the world’s leading developers and publishers of entertainment software, today confirms that ROGUE TROOPER™, a futuristic tactical action game based on the 2000 AD comic strip, will be released on April 21st on PlayStation 2, Xbox and PC in all European territories.</p>
<p>A Genetic Infantryman (G.I.), Rogue is one of an elite regiment of biologically-engineered clone troops, created to overcome Nu Earth’s hostile atmosphere and fight, unhindered, against the brutal Nort War machine. After witnessing the betrayal and annihilation of his entire regiment at the Quartz Zone Massacre, Rogue has gone AWOL, determined to hunt down the traitor general who sent his brothers-in-arms to their deaths.</p>
<p><strong>ROGUE TROOPER™</strong> blends intense third person action and next generation stealth, as<br />
Rogue wreaks revenge armed with the very latest experimental weaponry. Rogue’s arsenal offers him a unique advantage over his opponents; encoded bio-chips containing the digitised personalities of his fallen comrades are implanted in his gun (Gunnar), helmet (Helm) and backpack (Bagman), each offering their full military experience at the player’s fingertips.</p>
<p>Rogue Trooper features intense online gameplay modes, where gamers can experience up to four-player co-operative gameplay in all new maps or two player split screen action.</p>
<p>For more information visit www.roguetrooper.com</p>
<p><img src="http://scifi.uk.com/images/rogue_trooper_console_cover.jpg" alt="rogue trooper ps2 xbox logo eidos rebellion game cover" border="1" hspace="10" vspace="10" align="left" /></p>
<p><strong>About Rebellion</strong></p>
<p>UK-based computer games super-developer Rebellion was established in 1991 by brothers Jason and Chris Kingsley. The most recent launch was Sniper EliteTM in September 2005 on PlayStation®2, Xbox® and PC DVD. Lauded as &#8216;The Gran Turismo of War games&#8217; by the gaming press, it has built upon the collection of Rebellion owned IP&#8217;s which includes World War ZeroTM on PlayStation®2.</p>
<p>In June 2000 Rebellion purchased the UK sci-fi comic 2000 AD and its entire character portfolio. Rebellion&#8217;s first 2000 AD title, Judge Dredd: Dredd Vs. Death was launched in 2003 and in 2006, Rogue Trooper™ will be launched on PlayStation®2, Xbox® and PC.</p>
<p>2000 AD and Judge Dredd are registered trademarks. Rogue Trooper, Sniper Elite and World War Zero are ™ &#038; © 2005 Rebellion. All Rights Reserved.<br />
Website: www.rebellion.co.uk</p>
<p><strong>About Eidos Interactive Ltd</strong></p>
<p>Eidos Interactive Ltd is part of SCi Entertainment Group Plc (SEG) one of the world’s leading publishers and<br />
developers of entertainment software. Following the acquisition of Eidos plc in May 2005, the Group has a valuable combined portfolio of intellectual property including: Tomb Raider: Legend, Hitman: Blood Money, Commandos Strike Force, Just Cause, Championship Manager, Battlestations: Midway, Urban Chaos: Riot Response and Reservoir Dogs.</p>
<p>For further information please contact:<br />
Chris Glover | Head of Communications | Eidos<br />
T: + 44 (0) 208 6363 3000 E: chrisg@eidos.co.uk
</p>
<div id="ifyoulikedthat"><h3>:.: :.::. ..:: .:</h3><p><a href="http://scifi.uk.com/2005/09/15/2000ad-judge-dredd-4-the-killing-zone/">2000AD Judge Dredd 4: The Killing Zone</a> by Richard Hawkins on September 15th, 2005</p><p><a href="http://scifi.uk.com/2005/09/15/2000ad-judge-dredd-5-the-big-shot/">2000AD Judge Dredd 5: The Big Shot</a> by Richard Hawkins on September 15th, 2005</p><p><a href="http://scifi.uk.com/2005/09/15/2000ad-judge-dredd-8-i-love-judge-dredd/">2000AD Judge Dredd 8: I Love Judge Dredd</a> by Richard Hawkins on September 15th, 2005</p><p><a href="http://scifi.uk.com/2005/09/15/2000ad-judge-dredd-6-trapped-on-titan/">2000AD Judge Dredd 6: Trapped On Titan</a> by Richard Hawkins on September 15th, 2005</p><p><a href="http://scifi.uk.com/2005/09/24/2000ad-judge-dredd-megazine-137/">2000AD Judge Dredd Megazine 137</a> by Richard Hawkins on September 24th, 2005</p></div>]]></content:encoded>
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