Rebellion and Eidos bring us a first class, thinking persons shooter.
Rogue Trooper is drawn from the character of the British Comic 2000AD. Apparently, outside of the UK this is an almost unknown comic, so therefore the game had to come across as an entity on its own. The backstory, luckily, does include some of the ‘history’ of the character; how he and his kind were ambushed at The Quartz Zone Massacre, betrayed by one of their own Generals.
Rogue is a genetically engineered fighting machine (from test tubes), specially designed for the toxic atmosphere of Nu Earth, one of the galaxy’s most deadly war-zones. He is the only survivor of the massacre, goes A.W.O.L and sets out to hunt down the traitor general and bring him to justice. During the massacre, three of his G.I. buddies are killed, and Rogue removes their bio chips and places them in his gear. Bagman is put in his backbag, Gunnar is placed in his Gun and Helm is put in his Helmet. Their consciousness carries on, and as well as cracking bad jokes, they all play a part in helping Rogue on his vendetta.
The game follows the above ‘backstory’ and then progresses to various locations on Nu Earth. A common enemy on the planet’s surface are the Norts, humans who cannot survive on the planet’s surface without oxygen tanks.
Rogue Trooper, when presented in 2000AD was a visual comic book story. This translates very well to the digital screen and as with all aspects of the game, prior knowledge of either 2000AD or Rogue Trooper is not essential to enjoy the game.
The game is a clever third person shooter, and with your three friends still around, they become an integral part of your survival. They do crack jokes and chit chat amongst themselves, which adds to the game, but they also have skills of their own. Gunnar can be placed so as to cover an area which is remote from where you are, Bagman can be given scrap, which is picked up around the gaming area, and convert it into useful ammo or upgrades. Helm can hack terminals, to name just one skill for each friend. There are many more to discover as you make your way through Nu Earth.
One of my favourite parts of the game is with Gunnar: he aids in targetting and allows you to precision shoot the oxygen tanks of the Norts, where by smoke billows out, they run around hearing the hiss, arms in the air, before the tank ruptures and explodes.
The controls are like second nature, easily accessible; the commentary of the bio chips aids in your initial setup and ‘training’ of the various actions within the game. The game could be seen as quite easy to finish, but I found it a pleasure non the less. With the addition of online gaming, the longevity of this game is increased.
I’d recommend you getting it, then I’d say check out back issues of 2000AD.