Archive | May, 2006

Patrick Thompson : Threaded Fiction

A Multi-Threaded Novel

Over at Entanglement, Patrick Thompson is trying something by way of an experiment and serializing at least one novel specifically written for the web. The idea is to see if people are interested in reading something in small chunks.

It’s a story in two parts and many threads. You will see links titled ‘the next section to read’, these will take you to another thread, typically one that’s happening at the same time. ‘Follow the thread’ links and you’ll see the continuation of the thread you’re reading. Wherever you can, you should follow the “next section to read”.

Go and take a look and let Patrick know what you think, I certainly like the idea of having a threaded aspect to a novel, where two or more things can happen at the same time.

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The Art Of Mike Trim

mike trim artworkThe Future Was FAB: The Art of Mike Trim

Thunderbirds, War of the Worlds , Images of Sci-Fi. Artist Mike Trim Featured in NewBook Slated for July Release

“A book of Mike Trim’s design work is a thing to be treasured.” — Richard Taylor

Five-time Academy Award winner & Special Effects Director of Lord of the Rings, King Kong, Master & Commander: The Far Side of the World, and director of Weta Workshop.

In 1964, young Mike Trim answered a newspaper advertisement seeking model makers for a film production crew and embarked on an odyssey that would last for more than four decades. Beginning in the final days of Stingray, Trim went to work as a model maker and designer for Gerry and Sylvia Anderson’s television series Thunderbirds, Captain Scarlet, Joe 90, The Secret Service and UFO - as well as their feature films: Thunderbirds Are GO, Thunderbird 6 and Journey to the Far Side of the Sun (aka Doppelganger).

Starting out in the model shop, Trim later became Special Effects Director Derek Meddings’ assistant in designing the fabulous futuristic architecture, vehicles, and distinctive look of the Andersons’ imaginative series. Eventually, he assumed responsibility for the majority of the design work for the series as Meddings (who won an Academy Award for his work on the 1978 film Superman) became more involved in feature films.

After contributing a single (unused) vehicle design and model to the series Space: 1999, Trim moved into freelance illustration, creating an iconic cover painting for one of the best-selling albums of all time, Jeff Wayne’s Musical Version of The War of the Worlds, in 1978.

art of mike trim thunderbirds artwork original captain scarlet art joe 90
The Art Of Mike Trim. Images Of SciFi.

Celebrating more than forty years as a designer, Trim has now collaborated with author Anthony Taylor to produce a full-color collection of his works. The Future Was FAB: The Art of Mike Trim is an in-depth review of the artist’s entire career as a sci-fi designer and illustrator. Featuring hundreds of full-color and black-and-white drawings, paintings, marker comps and photos, the book offers a one-of-a-kind, up-close-and-personal view of how the artist foretells the future at the end of a paintbrush. The illustrations are annotated by Trim via his anecdotes and insights as he worked with the Andersons, Meddings and the crew of Century 21 Films, as well as his experiences as a freelance artist and his account of how the instantly recognizable cover art for The War of the Worlds LP was created. Also chronicled: his techniques and influences, unproduced and upcoming projects, and more. With chapters covering his techniques and early influences, unproduced and upcoming projects and more, The Future was FAB: The Art of Mike Trim is a fitting tribute to an artist whose work has permeated the pop culture landscape for more than forty years, and a meticulous archive of his seminal works in the field of sci-fi art and design.

original artwork mike trim war machine martians landing
The Art Of Mike Trim. Images Of SciFi.

from,, and book stores worldwide.

All Mike Trim Images Are Copyright.

# # #

The Future Was FAB: The Art of Mike Trim

By Anthony Taylor with Mike Trim

Forewords by Richard Taylor and David Tremont of Weta Workshop

Published by Hermes Press. 128 pages. Trade Paperback, 9×12 inches, $29.95

ISBN: 1932563822

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Rogue Trooper: Rebellion: 2000AD: On PS2 Review

Rogue Trooper PS2 Console Cover Game ReviewRebellion and Eidos bring us a first class, thinking persons shooter.

Rogue Trooper is drawn from the character of the British Comic 2000AD. Apparently, outside of the UK this is an almost unknown comic, so therefore the game had to come across as an entity on its own. The backstory, luckily, does include some of the ‘history’ of the character; how he and his kind were ambushed at The Quartz Zone Massacre, betrayed by one of their own Generals.

Rogue is a genetically engineered fighting machine (from test tubes), specially designed for the toxic atmosphere of Nu Earth, one of the galaxy’s most deadly war-zones. He is the only survivor of the massacre, goes A.W.O.L and sets out to hunt down the traitor general and bring him to justice. During the massacre, three of his G.I. buddies are killed, and Rogue removes their bio chips and places them in his gear. Bagman is put in his backbag, Gunnar is placed in his Gun and Helm is put in his Helmet. Their consciousness carries on, and as well as cracking bad jokes, they all play a part in helping Rogue on his vendetta.

The game follows the above ‘backstory’ and then progresses to various locations on Nu Earth. A common enemy on the planet’s surface are the Norts, humans who cannot survive on the planet’s surface without oxygen tanks.

Rogue Trooper, when presented in 2000AD was a visual comic book story. This translates very well to the digital screen and as with all aspects of the game, prior knowledge of either 2000AD or Rogue Trooper is not essential to enjoy the game.

The game is a clever third person shooter, and with your three friends still around, they become an integral part of your survival. They do crack jokes and chit chat amongst themselves, which adds to the game, but they also have skills of their own. Gunnar can be placed so as to cover an area which is remote from where you are, Bagman can be given scrap, which is picked up around the gaming area, and convert it into useful ammo or upgrades. Helm can hack terminals, to name just one skill for each friend. There are many more to discover as you make your way through Nu Earth.

Rogue Trooper Game PS2 Screenshot

Rogue Trooper Game PS2 Screenshot

One of my favourite parts of the game is with Gunnar: he aids in targetting and allows you to precision shoot the oxygen tanks of the Norts, where by smoke billows out, they run around hearing the hiss, arms in the air, before the tank ruptures and explodes.

The controls are like second nature, easily accessible; the commentary of the bio chips aids in your initial setup and ‘training’ of the various actions within the game. The game could be seen as quite easy to finish, but I found it a pleasure non the less. With the addition of online gaming, the longevity of this game is increased.

Rogue Trooper Game PS2 Screenshot

I’d recommend you getting it, then I’d say check out back issues of 2000AD.

Posted in 1: News, 5: Games, Art, Comics, PS2 ConsoleComments (1)

Interzone 204

Interzone Issue 204 BI Monthly SF Scifi Magazine UKInterzone Issue 204

Cover art made exclusively for Interzone by World Fantasy Award winning artist John Picacio. John has a book out in May called Cover Story, available from and elsewhere. Steve Badrich interviews John about his work in this issue of Interzone.


Longing for Langalana by Mercurio D. Rivera
illustrated by Stefan Olsen

The Song by Tim Akers
illustrated by Richard Marchand

Palestina by Martin J. Gidron
illustrated by Rik Rawling

The Rising Tide by C.A.L.
illustrated by Ales Horak

Summer’s End by Jamie Barras
illustrated by Maciej Blazejczyk

plus the James Whie Award winner:
A Short History of the Dream Library by Elizabeth Hopkinson

The issue includes all the regular features:
• Nick Lowe’s Mutant Popcorn (films)
• David Langford’s Ansible Link (news & gossip)
• John Clute’s Scores (books)
• Book Reviews edited by Sandy Auden, which itself includes an interview with Hellblazer/Lucifer writer Mike Carey about his novel The Devil You Know, and audio reviews plus interview with Toby Longworth from Space 1889.

Full colour throughout.

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AAS Quatemass Installation Pictures

Images From The Quatermass AAS Installation In Sheffield’s BLOCSpace Gallery.

If you didn’t manage to get along to this funky display of retro, interactive artwork, then here are some images of what you missed out on.

Courtesy of the people at AAS.

I just dig the oscillascopes and the old style dial telephone, not to mention the all those science fiction looking knobs and lights. Very cool.

Quatermass Installation Images
Quatermass Installation AAS Artwork
Quatermass Installation AAS Artwork

quatermass retro artwork scifi sf
Quatermass Installation AAS Artwork

1960s quatermass artwork scifi sf
Quatermass Installation AAS Artwork

quatermass 1950s artwork scifi sf
Quatermass Installation AAS Artwork

Quatermass Installation AAS Art scifi interactive
Quatermass Installation AAS Artwork

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